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WS-2022-0004
Published:May 14, 2026
Updated:May 14, 2026
Impact Some skin data fields (e.g. skinID, geometryName) are not capped in length. These fields are typically saved in the NBT data of a player when the player quits the server, or during an autosave. This is problematic due to the 32767 byte limit on "TAG_String"s. If any of these fields exceeds 32767 bytes, an exception will be thrown during data saving, which will cause the server to crash. Other fields (such as skinGeometryData) are also uncapped, but those have a much larger 2 GB length limit, so this is not a concern for those, particularly considering the decompressed packet size limit of 2 MB. Patches PM3: 958a9dbf0fe3131ab60319c5a939f5dfbfe5dfbb PM4: 6492cac5c10f9fa8443ceddd2191a7b65b73f601 Workarounds A plugin may check player skins during "PlayerLoginEvent" and "PlayerSkinChangeEvent" and ensure that the offending fields are not larger than 32767 bytes. For more information If you have any questions or comments about this advisory: * Email us at "team@pmmp.io" (mailto:team@pmmp.io)
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CVSS v4
Base Score:
8.7
Attack Vector
NETWORK
Attack Complexity
LOW
Attack Requirements
NONE
Privileges Required
NONE
User Interaction
NONE
Vulnerable System Confidentiality
NONE
Vulnerable System Integrity
NONE
Vulnerable System Availability
HIGH
Subsequent System Confidentiality
NONE
Subsequent System Integrity
NONE
Subsequent System Availability
NONE
CVSS v3
Base Score:
7.5
Attack Vector
NETWORK
Attack Complexity
LOW
Privileges Required
NONE
User Interaction
NONE
Scope
UNCHANGED
Confidentiality
NONE
Integrity
NONE
Availability
HIGH